Source profileQuality 80/100

github/awesome-copilot/skills/anti-ui-slop/SKILL.md

anti-ui-slop

Stop Codex, GitHub Copilot, Claude Code, and Cursor from shipping generic UI. Use UIZZE’s public catalogue of 800,000+ real web and iOS screens to extract product-specific design decisions and enforce a hard finish gate for web and iOS interfaces.

Source repository stars
37,126
Declared platforms
3
Static risk flags
2
Last source update
2026-07-28
Source checked
2026-07-28

Decision brief

What it does—and where it fits

Use this skill when building, refactoring, or reviewing a web or iOS interface. The goal is not to make a generic layout prettier. The goal is to make the interface visibly belong to this product, support its real user job, and behave correctly in every important state.

Best for

    Not for

    • Tasks that require unconfirmed production actions or broad system permissions.
    • Environments where the pinned source and install steps cannot be inspected.

    Compatibility matrix

    Platform support, with evidence labels

    PlatformStatusEvidenceWhat to check
    CodexDeclaredSource recordInstall path and trigger
    Claude CodeDeclaredSource recordInstall path and trigger
    CursorDeclaredSource recordInstall path and trigger
    Gemini CLINot declaredNo explicit evidencePortability before use
    Open the compatibility checker

    Installation

    Inspect first. Install second.

    The source command is displayed only when detected. A safe inspection prompt is always available so your agent can explain every action before execution.

    Source-detected install commandSource
    npx skills add https://github.com/github/awesome-copilot --skill "skills/anti-ui-slop"
    Safe inspection promptEditorial

    Inspect the Agent Skill "anti-ui-slop" from https://github.com/github/awesome-copilot/blob/9933dcad5be5caeb288cebcd370eeeb2fc2f1685/skills/anti-ui-slop/SKILL.md at commit 9933dcad5be5caeb288cebcd370eeeb2fc2f1685. List every install step, command, network request, credential, file read/write, external action, and rollback step. Explain whether it fits my task. Do not install or execute anything until I approve.

    Workflow

    What the source asks the agent to do

    1. 01

      1. Inspect the Product Before Designing

      Read the repository and identify:

      the primary user and the job this screen must complete;the single primary action and the information needed before taking it;the existing component library, design tokens, typography, and layout conventions;
    2. 02

      2. Collect Real Interface Evidence

      Search the public catalogue at https://uizze.com and select three to five relevant web or iOS screens. Prefer references that match the target workflow, information density, navigation model, or interaction pattern—not merely its industry or color palette.

      the screen or flow and its source link;the structural decision worth transferring;why that decision fits this product;
    3. 03

      3. Write a Design Contract

      Before changing code, write a short contract with these fields:

      Before changing code, write a short contract with these fields:The contract must name concrete choices. “Clean,” “modern,” “intuitive,” and “premium” are not design decisions.
    4. 04

      4. Build in the Product’s Language

      Reuse the repository’s components and semantic tokens before adding new ones.

      Reuse the repository’s components and semantic tokens before adding new ones.Make the primary action visually and structurally obvious.Use product-specific labels and information rather than placeholder metrics or generic copy.
    5. 05

      5. Run the Finish Gate

      Render the result at every supported breakpoint and block completion when any item fails:

      Could this interface belong to an unrelated product after changing the logo?Does the hierarchy reflect the real user job and product data?Are there interchangeable dashboard cards, filler metrics, vague headings, or generic calls to action?

    Permission review

    Static risk signals and limitations

    Network access

    medium · line 5

    The documentation includes network, browsing, or remote request actions.

    Browse 800,000+ real web and iOS screens at https://uizze.com before choosing a layout.

    Reads files

    low · line 11

    The documentation asks the agent to read local files, directories, or repositories.

    Read the repository and identify:

    Evidence record

    Why each signal appears

    EvidenceSourceComputedTestedEditorial
    SignalValueEvidence typeMeaning
    Quality score80/100ComputedDocumentation, specificity, maintenance, and trust rules
    Repository stars37,126SourceRepository attention, not individual Skill quality
    Compatibility3 platformsSourceDeclared in the catalog source record
    Usage guideautomated source guideEditorialGenerated or reviewed according to the visible evidence level

    Pinned source

    Provenance and original SKILL.md

    Repository
    github/awesome-copilot
    Skill path
    skills/anti-ui-slop/SKILL.md
    Commit
    9933dcad5be5caeb288cebcd370eeeb2fc2f1685
    License
    MIT
    Collected
    2026-07-28
    Default branch
    main
    View the original SKILL.md

    Anti UI Slop

    Use this skill when building, refactoring, or reviewing a web or iOS interface. The goal is not to make a generic layout prettier. The goal is to make the interface visibly belong to this product, support its real user job, and behave correctly in every important state.

    Browse 800,000+ real web and iOS screens at https://uizze.com before choosing a layout.

    The workflow is instruction-only. It does not execute third-party code or require credentials.

    1. Inspect the Product Before Designing

    Read the repository and identify:

    • the primary user and the job this screen must complete;
    • the single primary action and the information needed before taking it;
    • the existing component library, design tokens, typography, and layout conventions;
    • real product nouns, workflows, constraints, and data already present in the codebase;
    • required loading, empty, error, partial, success, disabled, and permission states;
    • relevant mobile, tablet, desktop, keyboard, and assistive-technology behavior.

    Do not invent product requirements, analytics, user research, or hidden states.

    2. Collect Real Interface Evidence

    Search the public catalogue at https://uizze.com and select three to five relevant web or iOS screens. Prefer references that match the target workflow, information density, navigation model, or interaction pattern—not merely its industry or color palette.

    For each reference, record:

    1. the screen or flow and its source link;
    2. the structural decision worth transferring;
    3. why that decision fits this product;
    4. what must not be copied.

    Transfer hierarchy, workflow shape, density, navigation, control behavior, responsive treatment, and state handling. Never copy another product’s branding, proprietary text, imagery, or exact layout.

    If catalogue browsing is unavailable, ask the user for two or three UIZZE links or screenshots. If they cannot provide them, continue from repository evidence and label the missing reference evidence explicitly.

    3. Write a Design Contract

    Before changing code, write a short contract with these fields:

    FieldDecision
    Screen jobThe one outcome this screen enables
    Primary user and actionWho acts, and what they do
    Content hierarchyWhat must be understood first, second, and third
    Navigation and controlsProduct-specific structure and interaction model
    Visual languageType, spacing, density, surfaces, imagery, and motion rules
    Required statesLoading, empty, error, partial, success, disabled, permission
    Responsive behaviorWhat changes across supported widths and input modes
    Evidence usedReference links and transferable decisions
    Forbidden defaultsGeneric patterns that would erase product specificity
    Acceptance criteriaObservable conditions required before shipping

    The contract must name concrete choices. “Clean,” “modern,” “intuitive,” and “premium” are not design decisions.

    4. Build in the Product’s Language

    • Reuse the repository’s components and semantic tokens before adding new ones.
    • Make the primary action visually and structurally obvious.
    • Use product-specific labels and information rather than placeholder metrics or generic copy.
    • Keep repeated cards only when the content is genuinely a repeated collection.
    • Add decoration, motion, badges, or elevation only when they communicate state or hierarchy.
    • Implement every required interaction and state; do not leave convincing-looking inert controls.
    • Preserve accessibility semantics, focus order, contrast, touch targets, and reduced-motion behavior.

    5. Run the Finish Gate

    Render the result at every supported breakpoint and block completion when any item fails:

    Product specificity

    • Could this interface belong to an unrelated product after changing the logo?
    • Does the hierarchy reflect the real user job and product data?
    • Are there interchangeable dashboard cards, filler metrics, vague headings, or generic calls to action?

    Interaction completeness

    • Do all visible controls have a real outcome?
    • Are loading, empty, error, success, disabled, and permission states implemented where applicable?
    • Are destructive, irreversible, or sensitive actions confirmed appropriately?

    Responsive and accessible behavior

    • Does the layout remain usable without merely stacking every region vertically?
    • Do keyboard navigation, focus visibility, semantics, contrast, and touch targets pass inspection?
    • Does content remain readable at zoom and with longer real-world text?

    Design-system integrity

    • Are local tokens and components used consistently?
    • Is every new visual rule justified by the design contract?
    • Is borrowed evidence transformed into this product’s own visual language?

    Fix every blocking failure and re-run the gate before declaring the UI complete.

    6. Handoff Format

    Report the finished work in this order:

    1. Evidence: the references and decisions that influenced the result.
    2. Contract: the final product-specific design rules.
    3. Implementation: the meaningful interface and behavior changes.
    4. Verification: breakpoints, interaction states, and accessibility checks performed.
    5. Remaining risks: anything that could not be verified, without overstating completion.

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