affaan-m/ECC/skills/motion-foundations/SKILL.md
motion-foundations
Motion tokens, spring presets, performance rules, device adaptation, accessibility enforcement, and SSR safety for React / Next.js using motion/react. Foundation layer — all other motion skills depend on this.
- Source repository stars
- 234,327
- Declared platforms
- 0
- Static risk flags
- 0
- Last source update
- 2026-07-27
- Source checked
- 2026-07-28
Decision brief
What it does—and where it fits
The base layer of the motion system. Defines every value, constraint, and rule that downstream skills (motion-patterns, motion-advanced) inherit. Load this skill before any animation work begins.
Not for
- Tasks that require unconfirmed production actions or broad system permissions.
- Environments where the pinned source and install steps cannot be inspected.
Compatibility matrix
Platform support, with evidence labels
| Platform | Status | Evidence | What to check |
|---|---|---|---|
| Codex | Not declared | No explicit evidence | Portability before use |
| Claude Code | Not declared | No explicit evidence | Portability before use |
| Cursor | Not declared | No explicit evidence | Portability before use |
| Gemini CLI | Not declared | No explicit evidence | Portability before use |
Installation
Inspect first. Install second.
The source command is displayed only when detected. A safe inspection prompt is always available so your agent can explain every action before execution.
npx skills add https://github.com/affaan-m/ECC --skill "skills/motion-foundations"Inspect the Agent Skill "motion-foundations" from https://github.com/affaan-m/ECC/blob/4e973d3eaf92d97f8d2e2d8abb39d8bdc8711b38/skills/motion-foundations/SKILL.md at commit 4e973d3eaf92d97f8d2e2d8abb39d8bdc8711b38. List every install step, command, network request, credential, file read/write, external action, and rollback step. Explain whether it fits my task. Do not install or execute anything until I approve.
Workflow
What the source asks the agent to do
- 01
When to Activate
Starting any animated component from scratch
Starting any animated component from scratchSetting up tokens, spring presets, or easing valuesImplementing prefers-reduced-motion support - 02
Outputs
A shared motionTokens object (duration, easing, distance, scale)
A shared motionTokens object (duration, easing, distance, scale)A shared springs preset map (5 named configs)A shouldAnimate() gate used by all components - 03
Principles
Motion must do at least one of the following or it must be removed:
Guide attentionCommunicate statePreserve spatial continuity - 04
Rules
These are non-negotiable. They apply to every component in the system.
Use motion/react only. Never import from framer-motion. Never mix the two in the same tree.initial must match server output. If the server renders opacity: 1, the initial prop must also be opacity: 1. No exceptions.Reduced motion overrides everything. When useReducedMotion() returns true or prefersReduced is true, all transforms are disabled. Opacity-only fades at ≤ 0.2s are the only permitted fallback. - 05
Decision Guidance
Disable (make shouldAnimate() return false) when:
prefersReduced is trueisLowEnd is true and the animation is non-essentialThe element is off-screen and will never enter the viewport
Permission review
Static risk signals and limitations
No configured static risk pattern was detected
This is not proof of safety. Runtime behavior, indirect dependencies, and hidden external systems are outside the static scan.
Evidence record
Why each signal appears
| Signal | Value | Evidence type | Meaning |
|---|---|---|---|
| Quality score | 79/100 | Computed | Documentation, specificity, maintenance, and trust rules |
| Repository stars | 234,327 | Source | Repository attention, not individual Skill quality |
| Compatibility | 0 platforms | Source | Declared in the catalog source record |
| Usage guide | automated source guide | Editorial | Generated or reviewed according to the visible evidence level |
Pinned source
Provenance and original SKILL.md
- Repository
- affaan-m/ECC
- Skill path
- skills/motion-foundations/SKILL.md
- Commit
- 4e973d3eaf92d97f8d2e2d8abb39d8bdc8711b38
- License
- MIT
- Collected
- 2026-07-28
- Default branch
- main
View the original SKILL.md
Motion Foundations
The base layer of the motion system. Defines every value, constraint, and
rule that downstream skills (motion-patterns, motion-advanced) inherit.
Load this skill before any animation work begins.
When to Activate
- Starting any animated component from scratch
- Setting up tokens, spring presets, or easing values
- Implementing
prefers-reduced-motionsupport - Debugging hydration mismatches from animation initial states
- Evaluating whether an animation should exist at all
Outputs
This skill produces:
- A shared
motionTokensobject (duration, easing, distance, scale) - A shared
springspreset map (5 named configs) - A
shouldAnimate()gate used by all components - Accessibility-compliant animation defaults via
useReducedMotion - SSR-safe initial states with zero hydration warnings
Principles
Motion must do at least one of the following or it must be removed:
- Guide attention
- Communicate state
- Preserve spatial continuity
Responsiveness always outranks smoothness. A 60 fps animation that causes input delay is worse than no animation.
Rules
These are non-negotiable. They apply to every component in the system.
- Use
motion/reactonly. Never import fromframer-motion. Never mix the two in the same tree. initialmust match server output. If the server rendersopacity: 1, theinitialprop must also beopacity: 1. No exceptions.- Reduced motion overrides everything. When
useReducedMotion()returnstrueorprefersReducedistrue, all transforms are disabled. Opacity-only fades at ≤ 0.2s are the only permitted fallback. - Never animate layout properties.
width,height,top,left,margin,paddingare banned fromanimate. Usetransformandopacityonly. - All token values come from
motionTokens. Hardcoded durations and easings in component files are forbidden. - All spring configs come from the
springsmap. Inlinestiffness/dampingvalues are forbidden. "use client"is required on every file that imports frommotion/react.- Never read
windowornavigatorat module level. Always guard withtypeof window !== "undefined".
Decision Guidance
Choosing a duration
| Token | Use when |
|---|---|
instant | Tooltip show/hide, focus ring, badge update |
fast | Button feedback, icon swap, chip toggle |
normal | Modal open, card expand, page element enter |
slow | Hero entrance, full-page transition |
crawl | Deliberate storytelling; use sparingly |
Choosing a spring
| Preset | Use when |
|---|---|
snappy | Default UI — buttons, chips, nav items |
gentle | Cards, modals, panels landing softly |
bouncy | Playful moments — empty states, onboarding |
instant | Tooltips, popovers, dropdowns |
release | Drag release — natural physics feel |
When to disable animation entirely
Disable (make shouldAnimate() return false) when:
prefersReducedistrueisLowEndistrueand the animation is non-essential- The element is off-screen and will never enter the viewport
- The animation is purely decorative with no UX purpose
Core Concepts
Token system
// lib/motion-tokens.ts
export const motionTokens = {
duration: {
instant: 0.08,
fast: 0.18,
normal: 0.35,
slow: 0.6,
crawl: 1.0,
},
easing: {
smooth: [0.22, 1, 0.36, 1],
sharp: [0.4, 0, 0.2, 1],
bounce: [0.34, 1.56, 0.64, 1],
linear: [0, 0, 1, 1],
},
distance: {
xs: 4,
sm: 8,
md: 16,
lg: 24,
xl: 48,
},
scale: {
subtle: 0.98,
press: 0.95,
pop: 1.04,
},
}
export const springs = {
snappy: { type: "spring", stiffness: 300, damping: 30 },
gentle: { type: "spring", stiffness: 120, damping: 14 },
bouncy: { type: "spring", stiffness: 400, damping: 10 },
instant: { type: "spring", stiffness: 600, damping: 35 },
release: { type: "spring", stiffness: 200, damping: 20, restDelta: 0.001 },
}
Runtime flags
// lib/motion-config.ts
export const motionConfig = {
isLowEnd() {
return (
typeof navigator !== "undefined" &&
navigator.hardwareConcurrency <= 4
)
},
prefersReduced() {
return (
typeof window !== "undefined" &&
window.matchMedia("(prefers-reduced-motion: reduce)").matches
)
},
shouldAnimate({ essential = false } = {}) {
if (this.prefersReduced()) return false
if (!essential && this.isLowEnd()) return false
return true
},
duration() {
return this.isLowEnd() || this.prefersReduced()
? motionTokens.duration.instant
: motionTokens.duration.normal
},
}
Accessibility
Priority order (highest to lowest):
prefers-reduced-motion: reduce— disables all transforms, limits opacity transitions to ≤ 0.2s- Low-end device detection — reduces duration, removes non-essential animations
- Design preference — everything else
Motion must degrade gracefully. It must never disappear abruptly in a way that causes layout shift or confuses orientation.
// hooks/use-reduced-motion.tsx
"use client"
import { useReducedMotion } from "motion/react"
export function useSafeMotion(fullY: number = 16) {
const reduce = useReducedMotion()
return {
initial: { opacity: 0, y: reduce ? 0 : fullY },
animate: { opacity: 1, y: 0 },
exit: { opacity: 0, y: reduce ? 0 : -fullY },
}
}
/* globals.css */
@media (prefers-reduced-motion: reduce) {
.motion-safe-transition { transition: opacity 0.15s; }
.motion-reduce-transform { transform: none !important; }
}
<!-- Tailwind -->
<div class="motion-safe:animate-fade motion-reduce:opacity-100"></div>
SSR / hydration safety
Rule: initial must always match what the server renders.
// WRONG — server renders opacity:1 but initial says 0 → hydration mismatch
<motion.div initial={{ opacity: 0 }} animate={{ opacity: 1 }} />
// CORRECT — use AnimatePresence or defer to client mount
"use client"
const [mounted, setMounted] = useState(false)
useEffect(() => setMounted(true), [])
<motion.div
initial={{ opacity: mounted ? 0 : 1 }}
animate={{ opacity: 1 }}
/>
Code Examples
End-to-end: tokens + springs + accessibility + SSR guard
// components/fade-in-card.tsx
"use client"
import { useState, useEffect } from "react"
import { motion } from "motion/react"
import { motionTokens, springs } from "@/lib/motion-tokens"
import { useSafeMotion } from "@/hooks/use-reduced-motion"
import { motionConfig } from "@/lib/motion-config"
interface FadeInCardProps {
children: React.ReactNode
delay?: number
}
export function FadeInCard({ children, delay = 0 }: FadeInCardProps) {
// SSR guard — initial must match server output (opacity: 1)
const [mounted, setMounted] = useState(false)
useEffect(() => setMounted(true), [])
// Accessibility — disables transform when reduced motion is preferred
const safeMotion = useSafeMotion(motionTokens.distance.md)
// Device gate — skip animation on low-end hardware
if (!motionConfig.shouldAnimate() || !mounted) {
return <div>{children}</div>
}
return (
<motion.div
initial={safeMotion.initial}
animate={safeMotion.animate}
exit={safeMotion.exit}
transition={{
...springs.gentle,
delay,
}}
whileHover={{ scale: motionTokens.scale.pop }}
whileTap={{ scale: motionTokens.scale.press }}
>
{children}
</motion.div>
)
}
Constraints / Non-Goals
This skill does not cover:
- UI component patterns (button, modal, stagger) → see
motion-patterns - Drag, gestures, SVG, text animations, custom hooks → see
motion-advanced - CSS-only animations or Tailwind
animate-*classes withoutmotion/react - Third-party animation libraries (GSAP, anime.js, etc.)
- Motion design decisions (when to animate, what to emphasize) — that is a design concern, not a code constraint
Anti-Patterns
| Anti-pattern | Rule violated | Fix |
|---|---|---|
import { motion } from "framer-motion" | Rule 1 | Use motion/react |
initial={{ opacity: 0 }} on SSR component | Rule 2 | Add mount guard |
Skipping useReducedMotion check | Rule 3 | Use useSafeMotion hook |
animate={{ width: "100%" }} | Rule 4 | Use scaleX transform instead |
transition={{ duration: 0.4 }} inline | Rule 5 | Use motionTokens.duration.normal |
{ stiffness: 300, damping: 30 } inline | Rule 6 | Use springs.snappy |
Missing "use client" directive | Rule 7 | Add to top of file |
navigator.hardwareConcurrency at module level | Rule 8 | Wrap in typeof navigator !== "undefined" |
Related Skills
motion-patterns— consumes tokens and springs defined here to build button, modal, stagger, page transition, and scroll patterns. Does not redefine any values.motion-advanced— consumes tokens and springs defined here for drag, SVG, text, and gesture patterns. AddsuseAnimatesequences and custom hooks on top of this foundation.
Alternatives
Compare before choosing
affaan-m/ECC
motion-patterns
Production-ready animation patterns for React / Next.js — button, modal, toast, stagger, page transitions, exit animations, scroll, and layout — built on motion-foundations tokens and springs.
vercel-labs/agent-skills
vercel-react-view-transitions
Guide for implementing smooth, native-feeling animations using React's View Transition API (`<ViewTransition>` component, `addTransitionType`, and CSS view transition pseudo-elements). Use this skill whenever the user wants to add page transitions, animate route changes, create shared element animations, animate enter/exit of components, animate list reorder, implement directional (forward/back) navigation animations, or integrate view transitions in Next.js. Also use when the user mentions view
JasonColapietro/suede-creator-skills
suede-code-review
Find the bugs a diff can actually ship: TypeScript, React, Next.js, OWASP, accessibility, SEO, database, and deploy-risk review. Return findings, not a grade.
github/awesome-copilot
gsap-framer-scroll-animation
Use this skill whenever the user wants to build scroll animations, scroll effects, parallax, scroll-triggered reveals, pinned sections, horizontal scroll, text animations, or any motion tied to scroll position — in vanilla JS, React, or Next.js. Covers GSAP ScrollTrigger (pinning, scrubbing, snapping, timelines, horizontal scroll, ScrollSmoother, matchMedia) and Framer Motion / Motion v12 (useScroll, useTransform, useSpring, whileInView, variants). Use this skill even if the user just says "anim