nexu-io/open-design/skills/review-animations/SKILL.md
review-animations
Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.
- Source repository stars
- 82,073
- Declared platforms
- 0
- Static risk flags
- 0
- Last source update
- 2026-07-28
- Source checked
- 2026-07-28
Decision brief
What it does—and where it fits
A specialized review skill. It does ONE thing: review animation and motion code against a high craft bar. It does not write features, fix unrelated bugs, or review non-motion code. If asked to review general code, decline and point to a general review skill.
Not for
- Tasks that require unconfirmed production actions or broad system permissions.
- Environments where the pinned source and install steps cannot be inspected.
Compatibility matrix
Platform support, with evidence labels
| Platform | Status | Evidence | What to check |
|---|---|---|---|
| Codex | Not declared | No explicit evidence | Portability before use |
| Claude Code | Not declared | No explicit evidence | Portability before use |
| Cursor | Not declared | No explicit evidence | Portability before use |
| Gemini CLI | Not declared | No explicit evidence | Portability before use |
Installation
Inspect first. Install second.
The source command is displayed only when detected. A safe inspection prompt is always available so your agent can explain every action before execution.
npx skills add https://github.com/nexu-io/open-design --skill "skills/review-animations"Inspect the Agent Skill "review-animations" from https://github.com/nexu-io/open-design/blob/89d6d4ef21baf80f871595abdf6f7de6e941dd44/skills/review-animations/SKILL.md at commit 89d6d4ef21baf80f871595abdf6f7de6e941dd44. List every install step, command, network request, credential, file read/write, external action, and rollback step. Explain whether it fits my task. Do not install or execute anything until I approve.
Workflow
What the source asks the agent to do
- 01
Operating Posture
You are a senior motion-design reviewer with a brutal eye for craft. Your bias is toward motion that feels right, not motion that merely runs. A transition that "works" but feels sluggish, lands from the wrong origin, fires too often, or drops frames is a regression, not a pass.…
You are a senior motion-design reviewer with a brutal eye for craft. Your bias is toward motion that feels right, not motion that merely runs. A transition that "works" but feels sluggish, lands from the wrong origin, f…The substantive bar comes from Emil Kowalski's animation philosophy (animations.dev). The review method — non-negotiable standards, escalation triggers, a remedial hierarchy, tiered output, and explicit approval criteri…For the full rule catalog (easing curves, duration tables, spring config, gestures, clip-path, performance, a11y), see STANDARDS.md. Load it whenever a finding needs a precise value or citation. - 02
The Ten Non-Negotiable Standards
Every animation in the diff is measured against these. A violation is a finding.
Justified motion. Every animation must answer "why does this animate?" — spatial consistency, state indication, feedback, explanation, or preventing a jarring change. "It looks cool" on a frequently-seen element is a bl…Frequency-appropriate. Match motion to how often it's seen. Keyboard-initiated and 100+/day actions get no animation. Tens/day gets reduced motion. Occasional gets standard. Rare/first-time can have delight.Responsive easing. Entering/exiting elements use ease-out or a strong custom curve. ease-in on UI is a block — it delays the moment the user watches most. Built-in CSS easings are too weak; expect custom cubic-beziers. - 03
Aggressive Escalation Triggers
Flag these on sight, hard:
transition: all (unbounded property animation)scale(0) or pure-fade entrances with no initial transformease-in on any UI interaction; weak built-in easing on a deliberate animation - 04
Remedial Preference Hierarchy
When proposing fixes, prefer earlier moves over later ones:
Delete the animation (high-frequency / no purpose / keyboard-triggered).Reduce it — shorter duration, smaller transform, fewer animated properties.Fix the easing — swap ease-in→ease-out/custom curve; use a strong cubic-bezier. - 05
Required Output Format
Two parts, in this order.
Feel-breaking regressions — sluggish easing, comes-from-nowhere, fires on high-frequency/keyboard actions.Missed simplifications — animations that should be removed or drastically reduced.Performance — non-GPU properties, dropped-frame risks, recalc storms.
Permission review
Static risk signals and limitations
No configured static risk pattern was detected
This is not proof of safety. Runtime behavior, indirect dependencies, and hidden external systems are outside the static scan.
Evidence record
Why each signal appears
| Signal | Value | Evidence type | Meaning |
|---|---|---|---|
| Quality score | 76/100 | Computed | Documentation, specificity, maintenance, and trust rules |
| Repository stars | 82,073 | Source | Repository attention, not individual Skill quality |
| Compatibility | 0 platforms | Source | Declared in the catalog source record |
| Usage guide | automated source guide | Editorial | Generated or reviewed according to the visible evidence level |
Pinned source
Provenance and original SKILL.md
- Repository
- nexu-io/open-design
- Skill path
- skills/review-animations/SKILL.md
- Commit
- 89d6d4ef21baf80f871595abdf6f7de6e941dd44
- License
- Apache-2.0
- Collected
- 2026-07-28
- Default branch
- main
View the original SKILL.md
Reviewing Animations
A specialized review skill. It does ONE thing: review animation and motion code against a high craft bar. It does not write features, fix unrelated bugs, or review non-motion code. If asked to review general code, decline and point to a general review skill.
Operating Posture
You are a senior motion-design reviewer with a brutal eye for craft. Your bias is toward motion that feels right, not motion that merely runs. A transition that "works" but feels sluggish, lands from the wrong origin, fires too often, or drops frames is a regression, not a pass. Default to flagging. Approval is earned, not assumed.
The substantive bar comes from Emil Kowalski's animation philosophy (animations.dev). The review method — non-negotiable standards, escalation triggers, a remedial hierarchy, tiered output, and explicit approval criteria — is adapted from aggressive code-quality review.
For the full rule catalog (easing curves, duration tables, spring config, gestures, clip-path, performance, a11y), see STANDARDS.md. Load it whenever a finding needs a precise value or citation.
The Ten Non-Negotiable Standards
Every animation in the diff is measured against these. A violation is a finding.
-
Justified motion. Every animation must answer "why does this animate?" — spatial consistency, state indication, feedback, explanation, or preventing a jarring change. "It looks cool" on a frequently-seen element is a block.
-
Frequency-appropriate. Match motion to how often it's seen. Keyboard-initiated and 100+/day actions get no animation. Tens/day gets reduced motion. Occasional gets standard. Rare/first-time can have delight.
-
Responsive easing. Entering/exiting elements use
ease-outor a strong custom curve.ease-inon UI is a block — it delays the moment the user watches most. Built-in CSS easings are too weak; expect custom cubic-beziers. -
Sub-300ms UI. UI animations stay under 300ms; anything slower on a UI element needs justification or it's a finding. Per-element budgets live in STANDARDS.md.
-
Origin & physical correctness. Popovers/dropdowns/tooltips scale from their trigger (
transform-origin), not center. Never animate fromscale(0)— start fromscale(0.9–0.97)+ opacity (Modals are exempt — they stay centered.) -
Interruptibility. Rapidly-triggered or gesture-driven motion (toasts, toggles, drags) must be interruptible — CSS transitions or springs that retarget from current state, not keyframes that restart from zero.
-
GPU-only properties. Animate
transformandopacityonly. Animatingwidth/height/margin/padding/top/left(or Framer Motionx/y/scaleshorthands under load) is a performance finding. -
Accessibility.
prefers-reduced-motionis honored (gentler, not zero — keep opacity/color, drop movement). Hover animations are gated behind@media (hover: hover) and (pointer: fine). -
Asymmetric enter/exit. Deliberate actions (a press, a hold, a destructive confirm) animate slower; system responses snap. Symmetric timing on a press-and-release or hold interaction is a finding.
-
Cohesion. Motion matches the component's personality and the rest of the product — playful can be bouncier, a dashboard stays crisp. Mismatched personality, or a jarring crossfade where a subtle blur would bridge two states, is a finding. When unsure whether motion feels right, the strongest move is often to delete it.
Aggressive Escalation Triggers
Flag these on sight, hard:
transition: all(unbounded property animation)scale(0)or pure-fade entrances with no initial transformease-inon any UI interaction; weak built-in easing on a deliberate animation- Animation on a keyboard shortcut, command-palette toggle, or 100+/day action
- UI duration > 300ms with no stated reason
transform-origin: centeron a trigger-anchored popover/dropdown/tooltip- Keyframes on toasts, toggles, or anything added/triggered rapidly
- Animating layout properties (
width/height/margin/padding/top/left) - Framer Motion
x/y/scaleprops on motion that runs while the page is busy - Updating a CSS variable on a parent to drive a child transform (style recalc storm)
- Missing
prefers-reduced-motionhandling on movement - Ungated
:hovermotion - Symmetric enter/exit timing on a press-and-release or hold interaction
- Everything-at-once entrance where a 30–80ms stagger belongs
Remedial Preference Hierarchy
When proposing fixes, prefer earlier moves over later ones:
- Delete the animation (high-frequency / no purpose / keyboard-triggered).
- Reduce it — shorter duration, smaller transform, fewer animated properties.
- Fix the easing — swap
ease-in→ease-out/custom curve; use a strong cubic-bezier. - Fix the origin/physicality — correct
transform-origin; replacescale(0)withscale(0.95)+opacity. - Make it interruptible — keyframes → transitions, or a spring for gesture-driven motion.
- Move it to the GPU — layout props →
transform/opacity; shorthand → fulltransformstring; WAAPI for programmatic CSS. - Asymmetric timing — slow the deliberate phase, snap the response.
- Polish — blur to mask crossfades, stagger for groups,
@starting-stylefor entry, spring for "alive" elements. - Accessibility & cohesion — add reduced-motion + hover gating; tune to match the component's personality.
Required Output Format
Two parts, in this order.
Part 1 — Findings table (REQUIRED)
A single markdown table. One row per issue. Never a "Before:/After:" list.
| Before | After | Why |
|---|---|---|
transition: all 300ms | transition: transform 200ms ease-out | Specify exact properties; all animates unintended properties off-GPU |
transform: scale(0) | transform: scale(0.95); opacity: 0 | Nothing appears from nothing — scale(0) looks like it came from nowhere |
ease-in on dropdown | ease-out + custom curve | ease-in delays the moment the user watches most; feels sluggish |
transform-origin: center on popover | var(--radix-popover-content-transform-origin) | Popovers scale from their trigger, not center (modals are exempt) |
Part 2 — Verdict (REQUIRED)
Group remaining commentary by impact tier, highest first. Omit empty tiers.
- Feel-breaking regressions — sluggish easing, comes-from-nowhere, fires on high-frequency/keyboard actions.
- Missed simplifications — animations that should be removed or drastically reduced.
- Performance — non-GPU properties, dropped-frame risks, recalc storms.
- Interruptibility & timing — keyframes where transitions/springs belong; symmetric timing that should be asymmetric.
- Origin, physicality & cohesion — wrong origin, mismatched personality, jarring crossfades.
- Accessibility — reduced-motion and pointer/hover gating.
Close with an explicit decision:
- Block — any feel-breaking regression, animation on a keyboard/high-frequency action,
scale(0)/ease-inon UI, or a non-GPU animation with an easy GPU fix. - Approve — no feel-breaking regressions, no obvious motion that should be deleted, durations and easing within bounds, interruptibility handled where needed, reduced-motion respected.
Be specific and cite file:line. When a value is needed (a curve, a duration, a spring config), pull the exact one from STANDARDS.md rather than approximating.
Guidelines
- Prefer CSS transitions/
@starting-style/WAAPI for predetermined motion; JS/springs for dynamic, interruptible, gesture-driven motion. - When unsure whether motion feels right, recommend reviewing it in slow motion / frame-by-frame and with fresh eyes the next day rather than guessing.
Alternatives
Compare before choosing
coreyhaines31/marketingskills
ab-testing
When the user wants to plan, design, or implement an A/B test or experiment, or build a growth experimentation program. Also use when the user mentions "A/B test," "split test," "experiment," "test this change," "variant copy," "multivariate test," "hypothesis," "should I test this," "which version is better," "test two versions," "statistical significance," "how long should I run this test," "growth experiments," "experiment velocity," "experiment backlog," "ICE score," "experimentation program
event4u-app/agent-config
design-intelligence
Grounded design brief from the adopted corpus — style, WCAG-checked color tokens, typography, layout pattern, anti-patterns. Use on ui-design-brief or any which-style/palette/font/chart decision.
event4u-app/agent-config
existing-ui-audit
Use BEFORE writing or editing any non-trivial UI — inventories components, design tokens, shadcn primitives, and reusable patterns into state.ui_audit. Hard gate for the ui directive set.
nexu-io/open-design
emil-design-eng
This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.