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- Use when adding tap, long press, drag, magnify, or rotate gestures, composing gestures with simultaneously/sequenced/exclusively, managing transient state with @GestureState, resolving parent/child gesture conflicts wit…
dpearson2699/swift-ios-skills/skills/swiftui-gestures/SKILL.md
Implement, review, or improve SwiftUI gesture handling. Use when adding tap, long press, drag, magnify, or rotate gestures, composing gestures with simultaneously/sequenced/exclusively, managing transient state with @GestureState, resolving parent/child gesture conflicts with highPriorityGesture or simultaneousGesture, building custom Gesture protocol conformances, or migrating from deprecated MagnificationGesture to MagnifyGesture or using the newer RotateGesture.
Decision brief
Review, write, and fix SwiftUI gesture interactions. Apply modern gesture APIs with correct composition, state management, and conflict resolution using Swift 6.3 patterns.
Compatibility matrix
| Platform | Status | Evidence | What to check |
|---|---|---|---|
| Codex | Not declared | No explicit evidence | Portability before use |
| Claude Code | Not declared | No explicit evidence | Portability before use |
| Cursor | Not declared | No explicit evidence | Portability before use |
| Gemini CLI | Not declared | No explicit evidence | Portability before use |
Installation
The source command is displayed only when detected. A safe inspection prompt is always available so your agent can explain every action before execution.
npx skills add https://github.com/dpearson2699/swift-ios-skills --skill "skills/swiftui-gestures"Inspect the Agent Skill "swiftui-gestures" from https://github.com/dpearson2699/swift-ios-skills/blob/90c9573272531337962fbb3505036d61ed23389a/skills/swiftui-gestures/SKILL.md at commit 90c9573272531337962fbb3505036d61ed23389a. List every install step, command, network request, credential, file read/write, external action, and rollback step. Explain whether it fits my task. Do not install or execute anything until I approve.
Workflow
[ ] Correct gesture type: MagnifyGesture/RotateGesture (not deprecated Magnification/Rotation variants)
Discrete gestures fire once (.onEnded). Continuous gestures stream updates (.onChanged, .onEnded, .updating).
Recognizes one or more taps. Use the count parameter for multi-tap.
Succeeds after the user holds for minimumDuration. Fails if finger moves beyond maximumDistance.
Tracks finger movement. Value provides startLocation, location, translation, velocity, and predictedEndTranslation. DragGesture.Value.velocity is available with DragGesture from iOS 13+; do not confuse it with iOS 17+ gesture types such as MagnifyGesture and RotateGesture.
Permission review
No configured static risk pattern was detected
This is not proof of safety. Runtime behavior, indirect dependencies, and hidden external systems are outside the static scan.
Evidence record
| Signal | Value | Evidence type | Meaning |
|---|---|---|---|
| Quality score | 77/100 | Computed | Documentation, specificity, maintenance, and trust rules |
| Repository stars | 933 | Source | Repository attention, not individual Skill quality |
| Compatibility | 0 platforms | Source | Declared in the catalog source record |
| Usage guide | automated source guide | Editorial | Generated or reviewed according to the visible evidence level |
Pinned source
Review, write, and fix SwiftUI gesture interactions. Apply modern gesture APIs with correct composition, state management, and conflict resolution using Swift 6.3 patterns.
Scope boundary: This skill owns SwiftUI gesture recognition, composition,
gesture state, and gesture-specific accessibility alternatives. Broader
SwiftUI architecture/state ownership belongs in swiftui-patterns; list,
scroll, form, and control layout belongs in swiftui-layout-components; broad
UIKit bridging belongs in swiftui-uikit-interop.
When correcting Apple API availability, deprecation, or behavior claims, cite the relevant Sosumi or official Apple documentation URL in the response.
@GestureState| Gesture | Type | Value | Since |
|---|---|---|---|
TapGesture | Discrete | Void | iOS 13 |
LongPressGesture | Discrete | Bool | iOS 13 |
DragGesture | Continuous | DragGesture.Value | iOS 13 |
MagnifyGesture | Continuous | MagnifyGesture.Value | iOS 17 |
RotateGesture | Continuous | RotateGesture.Value | iOS 17 |
SpatialTapGesture | Discrete | SpatialTapGesture.Value | iOS 16 |
Discrete gestures fire once (.onEnded). Continuous gestures stream
updates (.onChanged, .onEnded, .updating).
Recognizes one or more taps. Use the count parameter for multi-tap.
// Single, double, and triple tap
TapGesture() .onEnded { tapped.toggle() }
TapGesture(count: 2) .onEnded { handleDoubleTap() }
TapGesture(count: 3) .onEnded { handleTripleTap() }
// Shorthand modifier
Text("Tap me").onTapGesture(count: 2) { handleDoubleTap() }
Succeeds after the user holds for minimumDuration. Fails if finger moves
beyond maximumDistance.
// Basic long press (0.5s default)
LongPressGesture()
.onEnded { _ in showMenu = true }
// Custom duration and distance tolerance
LongPressGesture(minimumDuration: 1.0, maximumDistance: 10)
.onEnded { _ in triggerHaptic() }
With visual feedback via @GestureState + .updating():
@GestureState private var isPressing = false
Circle()
.fill(isPressing ? .red : .blue)
.scaleEffect(isPressing ? 1.2 : 1.0)
.gesture(
LongPressGesture(minimumDuration: 0.8)
.updating($isPressing) { current, state, _ in state = current }
.onEnded { _ in completedLongPress = true }
)
Shorthand: .onLongPressGesture(minimumDuration:perform:onPressingChanged:).
Tracks finger movement. Value provides startLocation, location,
translation, velocity, and predictedEndTranslation.
DragGesture.Value.velocity is available with DragGesture from iOS 13+;
do not confuse it with iOS 17+ gesture types such as MagnifyGesture and
RotateGesture.
@State private var offset = CGSize.zero
RoundedRectangle(cornerRadius: 16)
.fill(.blue)
.frame(width: 100, height: 100)
.offset(offset)
.gesture(
DragGesture()
.onChanged { value in offset = value.translation }
.onEnded { _ in withAnimation(.spring) { offset = .zero } }
)
Configure minimum distance and coordinate space:
DragGesture(minimumDistance: 20, coordinateSpace: .global)
Replaces the deprecated MagnificationGesture. Tracks pinch-to-zoom scale.
@GestureState private var magnifyBy = 1.0
Image("photo")
.resizable().scaledToFit()
.scaleEffect(magnifyBy)
.gesture(
MagnifyGesture()
.updating($magnifyBy) { value, state, _ in
state = value.magnification
}
)
RotateGesture is the newer alternative to RotationGesture. Tracks two-finger rotation angle.
@State private var angle = Angle.zero
Rectangle()
.fill(.blue).frame(width: 200, height: 200)
.rotationEffect(angle)
.gesture(
RotateGesture(minimumAngleDelta: .degrees(1))
.onChanged { value in angle = value.rotation }
)
For persisted, clamped magnification and combined rotation examples, load references/gesture-patterns.md.
.simultaneously(with:) — both gestures recognized at the same timelet magnify = MagnifyGesture()
.onChanged { value in scale = value.magnification }
let rotate = RotateGesture()
.onChanged { value in angle = value.rotation }
Image("photo")
.scaleEffect(scale)
.rotationEffect(angle)
.gesture(magnify.simultaneously(with: rotate))
The value is SimultaneousGesture.Value with .first and .second optionals.
.sequenced(before:) — first must succeed before second beginslet longPressBeforeDrag = LongPressGesture(minimumDuration: 0.5)
.sequenced(before: DragGesture())
.onEnded { value in
guard case .second(true, let drag?) = value else { return }
finalOffset.width += drag.translation.width
finalOffset.height += drag.translation.height
}
.exclusively(before:) — only one succeeds (first has priority)let doubleTapOrLongPress = TapGesture(count: 2)
.exclusively(before:
LongPressGesture()
)
.onEnded { result in
switch result {
case .first(_): handleDoubleTap()
case .second(_): handleLongPress()
}
}
@GestureState@GestureState is a property wrapper that automatically resets to its
initial value when the gesture ends. Use for transient feedback; use @State
for values that persist.
@GestureState private var dragOffset = CGSize.zero // resets to .zero
@State private var position = CGSize.zero // persists
Circle()
.offset(
x: position.width + dragOffset.width,
y: position.height + dragOffset.height
)
.gesture(
DragGesture()
.updating($dragOffset) { value, state, _ in
state = value.translation
}
.onEnded { value in
position.width += value.translation.width
position.height += value.translation.height
}
)
Custom reset with animation: @GestureState(resetTransaction: Transaction(animation: .spring))
Three modifiers control gesture priority in the view hierarchy:
| Modifier | Behavior |
|---|---|
.gesture() | Lower precedence than gestures already defined by the view or its children. |
.highPriorityGesture() | Added gesture takes precedence over existing gestures. |
.simultaneousGesture() | Added gesture processes at the same priority as existing gestures. |
let parentTap = TapGesture().onEnded { handleParent() }
VStack {
Image(systemName: "star.fill")
.onTapGesture { handleChild() }
}
.simultaneousGesture(parentTap) // Both handlers run on child content.
Use .gesture(parentTap) for the default lower-precedence parent gesture, or
.highPriorityGesture(parentTap) when the added parent gesture should win.
Control which gestures participate when using .gesture(_:including:):
.gesture(drag, including: .gesture) // added gesture; disables subview gestures
.gesture(drag, including: .subviews) // subview gestures; disables added gesture
.gesture(drag, including: .all) // default: added + subview gestures
.gesture(drag, including: .none) // disables added + subview gestures
Create reusable gestures by conforming to Gesture:
struct SwipeGesture: Gesture {
enum Direction { case left, right, up, down }
typealias Value = Direction
let minimumDistance: CGFloat
init(minimumDistance: CGFloat = 50) {
self.minimumDistance = minimumDistance
}
var body: AnyGesture<Direction> {
AnyGesture(
DragGesture(minimumDistance: minimumDistance)
.map { value in
let h = value.translation.width, v = value.translation.height
if abs(h) > abs(v) {
return h > 0 ? .right : .left
} else {
return v > 0 ? .down : .up
}
}
)
}
}
// Usage
Rectangle().gesture(SwipeGesture().onEnded { print("Swiped \($0)") })
Wrap in a View extension for ergonomic API:
extension View {
func onSwipe(perform action: @escaping (SwipeGesture.Direction) -> Void) -> some View {
gesture(SwipeGesture().onEnded(action))
}
}
Do not assume a parent .gesture() overrides child gestures. Choose the
relationship explicitly as shown in Adding Gestures to Views.
@State instead of @GestureState for transient stateUse @GestureState for values that should reset when recognition ends; keep
persistent results in @State. See @GestureState.
// DON'T: No visual feedback during long press
LongPressGesture(minimumDuration: 2.0)
.onEnded { _ in showResult = true }
// DO: Provide feedback while pressing
@GestureState private var isPressing = false
LongPressGesture(minimumDuration: 2.0)
.updating($isPressing) { current, state, _ in
state = current
}
.onEnded { _ in showResult = true }
// DON'T: Deprecated since iOS 17
MagnificationGesture() // deprecated — use MagnifyGesture()
// DO: Use newer gesture types
MagnifyGesture() // iOS 17+
RotateGesture() // iOS 17+ (newer alternative to RotationGesture)
// DON'T: Expensive work called every frame (~60-120 Hz)
DragGesture()
.onChanged { value in
let result = performExpensiveHitTest(at: value.location)
let filtered = applyComplexFilter(result)
updateModel(filtered)
}
// DO: Throttle or defer expensive work
DragGesture()
.onChanged { value in
dragPosition = value.location // lightweight state update only
}
.onEnded { value in
performExpensiveHitTest(at: value.location) // once at end
}
// DON'T: onTapGesture has no accessibility traits, VoiceOver role,
// Voice Control targeting, Switch Control scanning, or keyboard activation
Text("Delete")
.onTapGesture { deleteItem() }
// DO: Button provides all of these automatically
Button("Delete", role: .destructive) { deleteItem() }
// DO: For custom visuals, use ButtonStyle instead of onTapGesture
Button { toggleExpanded() } label: {
CardView()
}
.buttonStyle(.plain)
Reserve onTapGesture for multi-tap (count: 2+), tap-location-dependent
behavior, or adding tap recognition to non-interactive content that already
has appropriate accessibility traits.
MagnifyGesture/RotateGesture (not deprecated Magnification/Rotation variants)@GestureState used for transient values that should reset; @State for persisted values.updating() provides intermediate visual feedback during continuous gestures.highPriorityGesture() or .simultaneousGesture()onChanged closures are lightweight — no heavy computation every framesimultaneously, sequenced, or exclusivelyonEndedGesture conformances return a gesture body; use AnyGesture<Value> when mapping to a custom Value.spring or similar for natural decelerationGestureMask considered when mixing gestures across view hierarchy levelsonTapGesture only used where count > 1, tap location, or coordinate space matters — plain single-tap actions use Button instead