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wshobson/agents/plugins/agent-teams/skills/team-communication-protocols/SKILL.md

team-communication-protocols

Structured messaging protocols for agent team communication including message type selection, plan approval, shutdown procedures, and anti-patterns to avoid. Use this skill when establishing communication norms for a newly spawned team, when deciding whether to send a direct message or a broadcast, when a team-lead needs to review and approve an implementer's plan before work begins, when orchestrating a graceful team shutdown after all tasks are complete, or when debugging why teammates are not

Source repository stars
38,313
Declared platforms
0
Static risk flags
0
Last source update
2026-07-22
Source checked
2026-07-28

Decision brief

What it does—and where it fits

Protocols for effective communication between agent teammates, including message type selection, plan approval workflows, shutdown procedures, and common anti-patterns to avoid.

Best for

  • Establishing communication norms for a new team
  • Choosing between message types (message, broadcast, shutdownrequest)
  • Handling plan approval workflows

Not for

  • A teammate is not responding to messages. Check the teammate's task status. If it is idle, it may have completed its task and is waiting to be assigned new work or shut down. If it is still active, it may be mid-executi…
  • A teammate says it cannot see SendMessage. Check the teammate agent's tools: frontmatter. Agent Teams communication tools such as SendMessage, TaskList, TaskGet, and TaskUpdate must be listed explicitly when an agent us…

Compatibility matrix

Platform support, with evidence labels

PlatformStatusEvidenceWhat to check
CodexNot declaredNo explicit evidencePortability before use
Claude CodeNot declaredNo explicit evidencePortability before use
CursorNot declaredNo explicit evidencePortability before use
Gemini CLINot declaredNo explicit evidencePortability before use
Open the compatibility checker

Installation

Inspect first. Install second.

The source command is displayed only when detected. A safe inspection prompt is always available so your agent can explain every action before execution.

Source-detected install commandSource
npx skills add https://github.com/wshobson/agents --skill "plugins/agent-teams/skills/team-communication-protocols"
Safe inspection promptEditorial

Inspect the Agent Skill "team-communication-protocols" from https://github.com/wshobson/agents/blob/c4b82b0ad771190355eb8e204b1329732a18449a/plugins/agent-teams/skills/team-communication-protocols/SKILL.md at commit c4b82b0ad771190355eb8e204b1329732a18449a. List every install step, command, network request, credential, file read/write, external action, and rollback step. Explain whether it fits my task. Do not install or execute anything until I approve.

Workflow

What the source asks the agent to do

  1. 01

    Plan Approval Workflow

    When a teammate is spawned with planmoderequired:

    Teammate creates a plan using read-only exploration toolsTeammate calls ExitPlanMode which sends a planapprovalrequest to the leadLead reviews the plan
  2. 02

    When to Use This Skill

    Establishing communication norms for a new team

    Establishing communication norms for a new teamChoosing between message types (message, broadcast, shutdownrequest)Handling plan approval workflows
  3. 03

    Message Type Selection

    Send to a single specific teammate:

    Send to a single specific teammate:Use for: Task updates, coordination, questions, integration notifications.Send to ALL teammates simultaneously:
  4. 04

    message (Direct Message) — Default Choice

    Send to a single specific teammate:

    Send to a single specific teammate:Use for: Task updates, coordination, questions, integration notifications.
  5. 05

    broadcast — Use Sparingly

    Send to ALL teammates simultaneously:

    Send to ALL teammates simultaneously:Use ONLY for: Critical blockers affecting everyone, major changes to shared resources.Why sparingly?: Each broadcast sends N separate messages (one per teammate), consuming API resources proportional to team size.

Permission review

Static risk signals and limitations

No configured static risk pattern was detected

This is not proof of safety. Runtime behavior, indirect dependencies, and hidden external systems are outside the static scan.

Evidence record

Why each signal appears

EvidenceSourceComputedTestedEditorial
SignalValueEvidence typeMeaning
Quality score93/100ComputedDocumentation, specificity, maintenance, and trust rules
Repository stars38,313SourceRepository attention, not individual Skill quality
Compatibility0 platformsSourceDeclared in the catalog source record
Usage guideautomated source guideEditorialGenerated or reviewed according to the visible evidence level

Pinned source

Provenance and original SKILL.md

Repository
wshobson/agents
Skill path
plugins/agent-teams/skills/team-communication-protocols/SKILL.md
Commit
c4b82b0ad771190355eb8e204b1329732a18449a
License
MIT
Collected
2026-07-28
Default branch
main
View the original SKILL.md

Team Communication Protocols

Protocols for effective communication between agent teammates, including message type selection, plan approval workflows, shutdown procedures, and common anti-patterns to avoid.

When to Use This Skill

  • Establishing communication norms for a new team
  • Choosing between message types (message, broadcast, shutdown_request)
  • Handling plan approval workflows
  • Managing graceful team shutdown
  • Discovering teammate identities and capabilities

Message Type Selection

message (Direct Message) — Default Choice

Send to a single specific teammate:

{
  "type": "message",
  "recipient": "implementer-1",
  "content": "Your API endpoint is ready. You can now build the frontend form.",
  "summary": "API endpoint ready for frontend"
}

Use for: Task updates, coordination, questions, integration notifications.

broadcast — Use Sparingly

Send to ALL teammates simultaneously:

{
  "type": "broadcast",
  "content": "Critical: shared types file has been updated. Pull latest before continuing.",
  "summary": "Shared types updated"
}

Use ONLY for: Critical blockers affecting everyone, major changes to shared resources.

Why sparingly?: Each broadcast sends N separate messages (one per teammate), consuming API resources proportional to team size.

shutdown_request — Graceful Termination

Request a teammate to shut down:

{
  "type": "shutdown_request",
  "recipient": "reviewer-1",
  "content": "Review complete, shutting down team."
}

The teammate responds with shutdown_response (approve or reject with reason).

Communication Anti-Patterns

Anti-PatternProblemBetter Approach
Broadcasting routine updatesWastes resources, noiseDirect message to affected teammate
Sending JSON status messagesNot designed for structured dataUse TaskUpdate to update task status
Not communicating at integration pointsTeammates build against stale interfacesMessage when your interface is ready
Micromanaging via messagesOverwhelms teammates, slows workCheck in at milestones, not every step
Using UUIDs instead of namesHard to read, error-proneAlways use teammate names
Ignoring idle teammatesWasted capacityAssign new work or shut down

Plan Approval Workflow

When a teammate is spawned with plan_mode_required:

  1. Teammate creates a plan using read-only exploration tools
  2. Teammate calls ExitPlanMode which sends a plan_approval_request to the lead
  3. Lead reviews the plan
  4. Lead responds with plan_approval_response:

Approve:

{
  "type": "plan_approval_response",
  "request_id": "abc-123",
  "recipient": "implementer-1",
  "approve": true
}

Reject with feedback:

{
  "type": "plan_approval_response",
  "request_id": "abc-123",
  "recipient": "implementer-1",
  "approve": false,
  "content": "Please add error handling for the API calls"
}

Shutdown Protocol

Graceful Shutdown Sequence

  1. Lead sends shutdown_request to each teammate
  2. Teammate receives request as a JSON message with type: "shutdown_request"
  3. Teammate responds with shutdown_response:
    • approve: true — Teammate saves state and exits
    • approve: false + reason — Teammate continues working
  4. Lead handles rejections — Wait for teammate to finish, then retry
  5. After all teammates shut down — Call TeamDelete to remove team resources

Handling Rejections

If a teammate rejects shutdown:

  • Check their reason (usually "still working on task")
  • Wait for their current task to complete
  • Retry shutdown request
  • If urgent, user can force shutdown

Teammate Discovery

Find team members by reading the config file:

Location: ~/.claude/teams/{team-name}/config.json

Structure:

{
  "members": [
    {
      "name": "security-reviewer",
      "agentId": "uuid-here",
      "agentType": "team-reviewer"
    },
    {
      "name": "perf-reviewer",
      "agentId": "uuid-here",
      "agentType": "team-reviewer"
    }
  ]
}

Always use name for messaging and task assignment. Never use agentId, role names, or unsuffixed aliases directly. If a teammate was spawned as team-lead-2, send to team-lead-2, not team-lead.

Troubleshooting

A teammate is not responding to messages. Check the teammate's task status. If it is idle, it may have completed its task and is waiting to be assigned new work or shut down. If it is still active, it may be mid-execution and will process messages once the current operation finishes.

A teammate says it cannot see SendMessage. Check the teammate agent's tools: frontmatter. Agent Teams communication tools such as SendMessage, TaskList, TaskGet, and TaskUpdate must be listed explicitly when an agent uses a restricted tool allowlist.

The lead is sending broadcasts for every status update. This is a common anti-pattern. Broadcasts are expensive — each one sends N messages. Use direct messages (type: "message") for point-to-point updates. Reserve broadcasts for critical shared-resource changes like an updated interface contract.

A teammate rejected a shutdown request unexpectedly. The teammate is still working. Check the rejection reason in the shutdown_response content field, wait for the work to finish, then retry. Never force-terminate a teammate that has unsaved work.

A plan_approval_request arrived but the request_id is missing. The teammate called ExitPlanMode without the required request context. Have the teammate re-enter plan mode, complete exploration, and call ExitPlanMode again. The request_id is generated automatically by the plan mode system.

Two teammates are waiting on each other and neither is making progress. This is a deadlock: both are blocked waiting for the other to finish first. The lead should send a direct message to one teammate with a stub or partial result so it can unblock and proceed.

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