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nexu-io/open-design/design-templates/worker-visualizer/SKILL.md

worker-visualizer

A real-time data/particle/simulation visualizer whose heavy compute runs in a Web Worker (off the main thread), optionally sharing memory with the UI via SharedArrayBuffer, and renders to a canvas at 60fps. Produced as a single self-contained `index.html`. Use when the brief asks for a "web worker", "simulation", "particle system", "physics", "off-main-thread", "fractal", "real-time compute", or "audio/data visualizer". Open Design serves this in powered-preview mode so Workers and SharedArrayBu

Source repository stars
82,073
Declared platforms
0
Static risk flags
0
Last source update
2026-07-28
Source checked
2026-07-28

Decision brief

What it does—and where it fits

Produce a single self-contained index.html that moves heavy per-frame compute into a Web Worker and renders the result to a canvas, keeping the main thread at a smooth 60fps.

Best for

  • Use when the brief asks for a "web worker", "simulation", "particle system", "physics", "off-main-thread", "fractal", "real-time compute", or "audio/data visualizer".

Not for

  • Tasks that require unconfirmed production actions or broad system permissions.
  • Environments where the pinned source and install steps cannot be inspected.

Compatibility matrix

Platform support, with evidence labels

PlatformStatusEvidenceWhat to check
CodexNot declaredNo explicit evidencePortability before use
Claude CodeNot declaredNo explicit evidencePortability before use
CursorNot declaredNo explicit evidencePortability before use
Gemini CLINot declaredNo explicit evidencePortability before use
Open the compatibility checker

Installation

Inspect first. Install second.

The source command is displayed only when detected. A safe inspection prompt is always available so your agent can explain every action before execution.

Source-detected install commandSource
npx skills add https://github.com/nexu-io/open-design --skill "design-templates/worker-visualizer"
Safe inspection promptEditorial

Inspect the Agent Skill "worker-visualizer" from https://github.com/nexu-io/open-design/blob/89d6d4ef21baf80f871595abdf6f7de6e941dd44/design-templates/worker-visualizer/SKILL.md at commit 89d6d4ef21baf80f871595abdf6f7de6e941dd44. List every install step, command, network request, credential, file read/write, external action, and rollback step. Explain whether it fits my task. Do not install or execute anything until I approve.

Workflow

What the source asks the agent to do

  1. 01

    Workflow

    Read example.html. Note the split: the worker integrates positions each tick; the main thread only reads + draws. It feature-detects crossOriginIsolated and uses a SharedArrayBuffer for zero-copy when available, falling back to a transferable postMessage copy otherwise. Always s…

    Particle / N-body field (default): thousands of bodies with a cheap force law.Fractal: Mandelbrot/Julia escape-time into an ImageData buffer.Cellular automata / reaction-diffusion: grid updated in the worker.
  2. 02

    Step 0 — Read the reference

    Read example.html. Note the split: the worker integrates positions each tick; the main thread only reads + draws. It feature-detects crossOriginIsolated and uses a SharedArrayBuffer for zero-copy when available, falling back to a transferable postMessage copy otherwise. Always s…

    Read example.html. Note the split: the worker integrates positions each tick; the main thread only reads + draws. It feature-detects crossOriginIsolated and uses a SharedArrayBuffer for zero-copy when available, falling…
  3. 03

    Step 1 — Choose the workload

    Pick ONE compute-bound job worth offloading: - Particle / N-body field (default): thousands of bodies with a cheap force law. - Fractal: Mandelbrot/Julia escape-time into an ImageData buffer. - Cellular automata / reaction-diffusion: grid updated in the worker. - Data/audio visu…

    Particle / N-body field (default): thousands of bodies with a cheap force law.Fractal: Mandelbrot/Julia escape-time into an ImageData buffer.Cellular automata / reaction-diffusion: grid updated in the worker.
  4. 04

    Step 2 — Build index.html

    One file, zero external requests. Build the worker from a Blob + URL.createObjectURL (inline its source), or embed it as a data: URL.

    One file, zero external requests. Build the worker from a Blob + URL.createObjectURL (inline its source), or embed it as a data: URL.Prefer SharedArrayBuffer for large per-frame state: allocate on the main thread, pass the SharedArrayBuffer to the worker, and read the same Float32Array/Uint8ClampedArray view while drawing. Guard on typeof SharedArray…Fallback path: if not isolated, postMessage a transferable ArrayBuffer each frame.

Permission review

Static risk signals and limitations

No configured static risk pattern was detected

This is not proof of safety. Runtime behavior, indirect dependencies, and hidden external systems are outside the static scan.

Evidence record

Why each signal appears

EvidenceSourceComputedTestedEditorial
SignalValueEvidence typeMeaning
Quality score76/100ComputedDocumentation, specificity, maintenance, and trust rules
Repository stars82,073SourceRepository attention, not individual Skill quality
Compatibility0 platformsSourceDeclared in the catalog source record
Usage guideautomated source guideEditorialGenerated or reviewed according to the visible evidence level

Pinned source

Provenance and original SKILL.md

Repository
nexu-io/open-design
Skill path
design-templates/worker-visualizer/SKILL.md
Commit
89d6d4ef21baf80f871595abdf6f7de6e941dd44
License
Apache-2.0
Collected
2026-07-28
Default branch
main
View the original SKILL.md

Worker Visualizer Skill

Produce a single self-contained index.html that moves heavy per-frame compute into a Web Worker and renders the result to a canvas, keeping the main thread at a smooth 60fps.

Why this is a powered artifact

Open Design detects new Worker( / SharedArrayBuffer / OffscreenCanvas and renders this file in powered preview — a cross-origin-isolated iframe with allow-same-origin. That means external and blob Web Workers construct successfully, SharedArrayBuffer is defined (crossOriginIsolated === true), and importScripts works. In the old opaque sandbox all three failed; here they just work.

Resource map

worker-visualizer/
├── SKILL.md      ← you're reading this
└── example.html  ← a working 12k-particle SharedArrayBuffer sim (READ FIRST)

Workflow

Step 0 — Read the reference

Read example.html. Note the split: the worker integrates positions each tick; the main thread only reads + draws. It feature-detects crossOriginIsolated and uses a SharedArrayBuffer for zero-copy when available, falling back to a transferable postMessage copy otherwise. Always ship that fallback so the artifact still animates if isolation is off.

Step 1 — Choose the workload

Pick ONE compute-bound job worth offloading:

  • Particle / N-body field (default): thousands of bodies with a cheap force law.
  • Fractal: Mandelbrot/Julia escape-time into an ImageData buffer.
  • Cellular automata / reaction-diffusion: grid updated in the worker.
  • Data/audio visualizer: transform a stream into bars/rings each frame.

Step 2 — Build index.html

  • One file, zero external requests. Build the worker from a Blob + URL.createObjectURL (inline its source), or embed it as a data: URL.
  • Prefer SharedArrayBuffer for large per-frame state: allocate on the main thread, pass the SharedArrayBuffer to the worker, and read the same Float32Array/Uint8ClampedArray view while drawing. Guard on typeof SharedArrayBuffer !== 'undefined' && crossOriginIsolated.
  • Fallback path: if not isolated, postMessage a transferable ArrayBuffer each frame.
  • Consider OffscreenCanvas + canvas.transferControlToOffscreen() to render inside the worker for the heaviest scenes.

Step 3 — Overlay + brand

  • HUD with the title and 2–3 live stat tiles (particle count, transport mode, fps). Map accent color to the active DESIGN.md when present; otherwise a dark ground with one vivid accent.

Step 4 — Self-review (P0)

  • Worker constructs with no SecurityError; sim runs.
  • Main-thread render holds ~60fps under the full workload.
  • SharedArrayBuffer path engages when crossOriginIsolated is true; postMessage fallback engages otherwise — verify BOTH branches degrade cleanly.
  • No unbounded growth: velocities/positions stay stable over minutes.
  • The "Transport" stat truthfully reports which path is live.

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