Best for
- Use when the brief asks for a "web worker", "simulation", "particle system", "physics", "off-main-thread", "fractal", "real-time compute", or "audio/data visualizer".
nexu-io/open-design/design-templates/worker-visualizer/SKILL.md
A real-time data/particle/simulation visualizer whose heavy compute runs in a Web Worker (off the main thread), optionally sharing memory with the UI via SharedArrayBuffer, and renders to a canvas at 60fps. Produced as a single self-contained `index.html`. Use when the brief asks for a "web worker", "simulation", "particle system", "physics", "off-main-thread", "fractal", "real-time compute", or "audio/data visualizer". Open Design serves this in powered-preview mode so Workers and SharedArrayBu
Decision brief
Produce a single self-contained index.html that moves heavy per-frame compute into a Web Worker and renders the result to a canvas, keeping the main thread at a smooth 60fps.
Compatibility matrix
| Platform | Status | Evidence | What to check |
|---|---|---|---|
| Codex | Not declared | No explicit evidence | Portability before use |
| Claude Code | Not declared | No explicit evidence | Portability before use |
| Cursor | Not declared | No explicit evidence | Portability before use |
| Gemini CLI | Not declared | No explicit evidence | Portability before use |
Installation
The source command is displayed only when detected. A safe inspection prompt is always available so your agent can explain every action before execution.
npx skills add https://github.com/nexu-io/open-design --skill "design-templates/worker-visualizer"Inspect the Agent Skill "worker-visualizer" from https://github.com/nexu-io/open-design/blob/89d6d4ef21baf80f871595abdf6f7de6e941dd44/design-templates/worker-visualizer/SKILL.md at commit 89d6d4ef21baf80f871595abdf6f7de6e941dd44. List every install step, command, network request, credential, file read/write, external action, and rollback step. Explain whether it fits my task. Do not install or execute anything until I approve.
Workflow
Read example.html. Note the split: the worker integrates positions each tick; the main thread only reads + draws. It feature-detects crossOriginIsolated and uses a SharedArrayBuffer for zero-copy when available, falling back to a transferable postMessage copy otherwise. Always s…
Read example.html. Note the split: the worker integrates positions each tick; the main thread only reads + draws. It feature-detects crossOriginIsolated and uses a SharedArrayBuffer for zero-copy when available, falling back to a transferable postMessage copy otherwise. Always s…
Pick ONE compute-bound job worth offloading: - Particle / N-body field (default): thousands of bodies with a cheap force law. - Fractal: Mandelbrot/Julia escape-time into an ImageData buffer. - Cellular automata / reaction-diffusion: grid updated in the worker. - Data/audio visu…
One file, zero external requests. Build the worker from a Blob + URL.createObjectURL (inline its source), or embed it as a data: URL.
Permission review
No configured static risk pattern was detected
This is not proof of safety. Runtime behavior, indirect dependencies, and hidden external systems are outside the static scan.
Evidence record
| Signal | Value | Evidence type | Meaning |
|---|---|---|---|
| Quality score | 76/100 | Computed | Documentation, specificity, maintenance, and trust rules |
| Repository stars | 82,073 | Source | Repository attention, not individual Skill quality |
| Compatibility | 0 platforms | Source | Declared in the catalog source record |
| Usage guide | automated source guide | Editorial | Generated or reviewed according to the visible evidence level |
Pinned source
Produce a single self-contained index.html that moves heavy per-frame compute into a Web Worker and renders the result to a canvas, keeping the main thread at a smooth 60fps.
Open Design detects new Worker( / SharedArrayBuffer / OffscreenCanvas and renders this file in powered preview — a cross-origin-isolated iframe with allow-same-origin. That means external and blob Web Workers construct successfully, SharedArrayBuffer is defined (crossOriginIsolated === true), and importScripts works. In the old opaque sandbox all three failed; here they just work.
worker-visualizer/
├── SKILL.md ← you're reading this
└── example.html ← a working 12k-particle SharedArrayBuffer sim (READ FIRST)
Read example.html. Note the split: the worker integrates positions each tick; the main thread only reads + draws. It feature-detects crossOriginIsolated and uses a SharedArrayBuffer for zero-copy when available, falling back to a transferable postMessage copy otherwise. Always ship that fallback so the artifact still animates if isolation is off.
Pick ONE compute-bound job worth offloading:
ImageData buffer.index.htmlBlob + URL.createObjectURL (inline its source), or embed it as a data: URL.SharedArrayBuffer to the worker, and read the same Float32Array/Uint8ClampedArray view while drawing. Guard on typeof SharedArrayBuffer !== 'undefined' && crossOriginIsolated.postMessage a transferable ArrayBuffer each frame.OffscreenCanvas + canvas.transferControlToOffscreen() to render inside the worker for the heaviest scenes.SharedArrayBuffer path engages when crossOriginIsolated is true; postMessage fallback engages otherwise — verify BOTH branches degrade cleanly.Alternatives
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