MoizIbnYousaf/marketing-cli/skills/remotion-best-practices/references/upstream-internal/skills/add-sfx/SKILL.md
add-sfx
Add a new sound effect to @remotion/sfx
- Source repository stars
- 27
- Declared platforms
- 0
- Static risk flags
- 2
- Last source update
- 2026-07-28
- Source checked
- 2026-07-28
Decision brief
What it does—and where it fits
Sound effects must first be added to the remotion.media repository. The source of truth is generate.ts in that repo. A sound effect must exist there before it can be added to @remotion/sfx.
Not for
- Tasks that require unconfirmed production actions or broad system permissions.
- Environments where the pinned source and install steps cannot be inspected.
Compatibility matrix
Platform support, with evidence labels
| Platform | Status | Evidence | What to check |
|---|---|---|---|
| Codex | Not declared | No explicit evidence | Portability before use |
| Claude Code | Not declared | No explicit evidence | Portability before use |
| Cursor | Not declared | No explicit evidence | Portability before use |
| Gemini CLI | Not declared | No explicit evidence | Portability before use |
Installation
Inspect first. Install second.
The source command is displayed only when detected. A safe inspection prompt is always available so your agent can explain every action before execution.
npx skills add https://github.com/MoizIbnYousaf/marketing-cli --skill "skills/remotion-best-practices/references/upstream-internal/skills/add-sfx"Inspect the Agent Skill "add-sfx" from https://github.com/MoizIbnYousaf/marketing-cli/blob/f12fbcbe4929584697b309b9096c9427b0cfce8e/skills/remotion-best-practices/references/upstream-internal/skills/add-sfx/SKILL.md at commit f12fbcbe4929584697b309b9096c9427b0cfce8e. List every install step, command, network request, credential, file read/write, external action, and rollback step. Explain whether it fits my task. Do not install or execute anything until I approve.
Workflow
What the source asks the agent to do
- 01
Prerequisites
Sound effects must first be added to the remotion.media repository. The source of truth is generate.ts in that repo. A sound effect must exist there before it can be added to @remotion/sfx.
WAV formatCC0 (Creative Commons 0) licensedNormalized to peak at -3dB - 02
Steps
In the remotion-dev/remotion.media repo:
Add the WAV file to the root of the repoAdd an entry to the soundEffects array in generate.ts:Run bun generate.ts to copy it to files/ and regenerate variants.json - 03
1. Add to remotion.media repo (must be done first)
In the remotion-dev/remotion.media repo:
Add the WAV file to the root of the repoAdd an entry to the soundEffects array in generate.ts:Run bun generate.ts to copy it to files/ and regenerate variants.json - 04
2. Add the export to packages/sfx/src/index.ts
Use camelCase for the variable name. Avoid JavaScript reserved words (e.g. use uiSwitch not switch).
Use camelCase for the variable name. Avoid JavaScript reserved words (e.g. use uiSwitch not switch).
Permission review
Static risk signals and limitations
Network access
The documentation includes network, browsing, or remote request actions.
"Description by Author -- https://source-url -- License: Creative Commons 0",Network access
The documentation includes network, browsing, or remote request actions.
export const mySound = 'https://remotion.media/my-sound.wav';Writes files
The documentation asks the agent to create, modify, or delete local files.
### 5. Update the skills rule fileEvidence record
Why each signal appears
| Signal | Value | Evidence type | Meaning |
|---|---|---|---|
| Quality score | 73/100 | Computed | Documentation, specificity, maintenance, and trust rules |
| Repository stars | 27 | Source | Repository attention, not individual Skill quality |
| Compatibility | 0 platforms | Source | Declared in the catalog source record |
| Usage guide | automated source guide | Editorial | Generated or reviewed according to the visible evidence level |
Pinned source
Provenance and original SKILL.md
- Repository
- MoizIbnYousaf/marketing-cli
- Skill path
- skills/remotion-best-practices/references/upstream-internal/skills/add-sfx/SKILL.md
- Commit
- f12fbcbe4929584697b309b9096c9427b0cfce8e
- License
- MIT
- Collected
- 2026-07-28
- Default branch
- main
View the original SKILL.md
Prerequisites
Sound effects must first be added to the remotion.media repository. The source of truth is generate.ts in that repo. A sound effect must exist there before it can be added to @remotion/sfx.
Sound effects must be:
- WAV format
- CC0 (Creative Commons 0) licensed
- Normalized to peak at -3dB
Steps
1. Add to remotion.media repo (must be done first)
In the remotion-dev/remotion.media repo:
- Add the WAV file to the root of the repo
- Add an entry to the
soundEffectsarray ingenerate.ts:{ fileName: "my-sound.wav", attribution: "Description by Author -- https://source-url -- License: Creative Commons 0", }, - Run
bun generate.tsto copy it tofiles/and regeneratevariants.json - Deploy
2. Add the export to packages/sfx/src/index.ts
Use camelCase for the variable name. Avoid JavaScript reserved words (e.g. use uiSwitch not switch).
export const mySound = 'https://remotion.media/my-sound.wav';
3. Create a doc page at packages/docs/docs/sfx/<name>.mdx
Follow the pattern of existing pages (e.g. whip.mdx). Include:
- Frontmatter with
image,title(camelCase export name),crumb: '@remotion/sfx' <AvailableFrom>tag with the next release version<PlayButton>import and usage- Description
- Example code using
@remotion/media's<Audio>component - Value section with the URL in a fenced code block
- Duration section (fetch the file and use
afinfoon macOS to get duration/format) - Attribution section with source link and license
- See also section linking to related sound effects
4. Register in sidebar and table of contents
packages/docs/sidebars.ts— add'sfx/<name>'to the@remotion/sfxcategory itemspackages/docs/docs/sfx/table-of-contents.tsx— add a<TOCItem>with a<PlayButton size={32}>
5. Update the skills rule file
Add the new URL to the list in packages/skills/skills/remotion/rules/sfx.md.
6. Build
cd packages/sfx && bun run make
Naming conventions
| File name | Export name |
|---|---|
my-sound.wav | mySound |
switch.wav | uiSwitch (reserved word) |
page-turn.wav | pageTurn |
Version
Use the current version from packages/core/src/version.ts.
For docs <AvailableFrom>, increment the patch version by 1.
Alternatives
Compare before choosing
K-Dense-AI/scientific-agent-skills
imaging-data-commons
Query and download public cancer imaging data from NCI Imaging Data Commons using idc-index. Use for accessing large-scale radiology (CT, MR, PET) and pathology datasets for AI training or research. No authentication required. Query by metadata, visualize in browser, check licenses.
K-Dense-AI/scientific-agent-skills
biopython
Comprehensive molecular biology toolkit. Use for sequence manipulation, file parsing (FASTA/GenBank/PDB), phylogenetics, and programmatic NCBI/PubMed access (Bio.Entrez). Best for batch processing, custom bioinformatics pipelines, BLAST automation. For quick lookups use gget; for multi-service integration use bioservices.
K-Dense-AI/scientific-agent-skills
esm
Use when working directly with the `esm` Python SDK, ESM3 or ESMC model IDs, Forge/Biohub inference clients, or ESMFold2 folding workflows.
event4u-app/agent-config
project-analyzer
ONLY when user asks for single-pass tech-stack detection or `agents/evidence/analysis/` write-up. Deep multi-pass audit → `universal-project-analysis`. Raw primitives → `project-analysis-core`.